//
//  SimExplosion.h
//  Texture
//
//  Created by Yao Melo on 2/24/13.
//
//

#ifndef __Texture__SimExplosion__
#define __Texture__SimExplosion__

#include <iostream>
#include "SimulationConstants.h"

class SimExplosion
{
public:
    float aliveTime;
    Vec3 position;
    
    SimExplosion(Vec3 position);
    ~SimExplosion(){};
    void Update(float delta);
};

#endif /* defined(__Texture__SimExplosion__) */
